I once heard a rabbi, speaking to a mixed audience, say, "You know
the story of the Burning Bush and how Moses turned aside to see it. I
like to believe that Moses wasn't the first to see the burning bush, but
that he was the first to turn aside." (See Exodus 3)
While
taking care not to conflate writers and prophets, one of the
fundamental ways writers can get ideas is by being willing to turn aside
and see something--even something incredibly ordinary--in a new light
or with new eyes.
Something happens to us as we morph
from children into adults: we move from a world of concrete and specific
things into a world of abstractions and classes. The process is
innocent enough. When a child points at the feathered creature hopping
across the lawn and asks, "What is that?", they want to know about the
specific one in front of them. But we answer, "Oh, that's a robin." In
doing so we give the child a word for a class of birds, of which the
specific one they see is only a representative. In time, we stop seeing
that one one bird and instead see a robin.
What, then is the technique for seeing something special where others don't?
Like the child, ask, "What is that one? How did that one come to be here and now?"
Human
language is powerful because of its abstractions, generalizations, and
indirections. Most people use that power for their own purposes without
realizing the degree to which they are, in turn, controlled or at least
constrained by it. Writers, who regularly wrestle words to make meaning,
are among the best equipped to get out from under the oppression of the
abstractions and turn aside, like Moses, to "see this great sight."
I won't promise you a revelation, if you turn aside, but you're likely to see something special.
Deren Hansen is the author of the Dunlith Hill Writers Guides. This article is from Sustainable Creativity: How to Enjoy a Committed, Long-term Relationship with your Muse. Learn more at dunlithhill.com.
Image: Simon Howden / FreeDigitalPhotos.net
Many people use. Some people make.
This is a place to talk about that road less traveled.
Wednesday, September 25, 2013
Wednesday, September 18, 2013
Ideas: Random Name Generators
A question commonly asked of writers is, "How do you come up with names for characters?"
The technique for finding names presented here is a good example of the general habit of wondering how the things you notice came to be that way--which seems common among the good writers I know.
The pattern is simple:
If you need to find names more quickly, you can play the phone book game: open to a random page and drop your finger to find a given name or a surname. On one occasion, when I needed a set of modern, ethnically diverse names, I collected all the surnames and given names from the credits of a recent movie
I've written simple programs that randomly combine names from two or more lists of the lists I collected. If your list of surnames isn't too large, you'll get several first name/last name pairs and it's easy to imagine they're related. Not only will you have names, you'll have genealogies, and perhaps some ideas about family histories as well.
I've also used this approach to assemble names from syllable lists for fantastic or alien characters. One nice result of this approach is that the names sound like they came from the same culture because they're assembled using the same rules.
The important thing is to generate a number of names and then choose the handful that speak to you. Play with the names that are most evocative and see what else springs to mind.
I have to be careful when I play with names because it's so easy to find interesting names and invent histories and relationships that I inevitably collect more names than I can use and spend more time doing so than I should.
A Sample of Name Generators on the Internet
Deren Hansen is the author of the Dunlith Hill Writers Guides. This article is from Sustainable Creativity: How to Enjoy a Committed, Long-term Relationship with your Muse. Learn more at dunlithhill.com.
Image: Simon Howden / FreeDigitalPhotos.net
The technique for finding names presented here is a good example of the general habit of wondering how the things you notice came to be that way--which seems common among the good writers I know.
The pattern is simple:
- Find interesting names
- Play with the history implied by the name.
If you need to find names more quickly, you can play the phone book game: open to a random page and drop your finger to find a given name or a surname. On one occasion, when I needed a set of modern, ethnically diverse names, I collected all the surnames and given names from the credits of a recent movie
I've written simple programs that randomly combine names from two or more lists of the lists I collected. If your list of surnames isn't too large, you'll get several first name/last name pairs and it's easy to imagine they're related. Not only will you have names, you'll have genealogies, and perhaps some ideas about family histories as well.
I've also used this approach to assemble names from syllable lists for fantastic or alien characters. One nice result of this approach is that the names sound like they came from the same culture because they're assembled using the same rules.
The important thing is to generate a number of names and then choose the handful that speak to you. Play with the names that are most evocative and see what else springs to mind.
I have to be careful when I play with names because it's so easy to find interesting names and invent histories and relationships that I inevitably collect more names than I can use and spend more time doing so than I should.
A Sample of Name Generators on the Internet
- BehindTheName.com is a site for the "etymology and history of first names." It has a generator that can be restricted to particular ethnic groups.
- There's a US Census-based name generator at http://www.kleimo.com/random/name.cfm
- Seventh Sanctum™ has a cornucopia of fantasy/gaming-inspired name generators for everything from people to pirate ships.
Deren Hansen is the author of the Dunlith Hill Writers Guides. This article is from Sustainable Creativity: How to Enjoy a Committed, Long-term Relationship with your Muse. Learn more at dunlithhill.com.
Image: Simon Howden / FreeDigitalPhotos.net
Wednesday, September 11, 2013
Ideas: Don't Stop with One Good Idea
Animator Patrick Smith, writing at Scribble Junkies, shared some of John Lasseter's advice in a post on the 7 Creative Principles of Pixar.
The first principle is, "Never come up with just one idea."
Here's how John explains it:
The second key is the perspective you gain through detachment. That is, if you have more than one good idea then you've got a fall-back if one of the ideas proves less good than you thought. More importantly, you can compare and contrast the ideas and get a better sense of their relative merits than if you have only one, precious idea ... gollum.
Deren Hansen is the author of the Dunlith Hill Writers Guides. This article is from Sustainable Creativity: How to Enjoy a Committed, Long-term Relationship with your Muse. Learn more at dunlithhill.com.
Image: Simon Howden / FreeDigitalPhotos.net
The first principle is, "Never come up with just one idea."
Here's how John explains it:
“Regardless of whether you want to write a book, design a piece of furniture or make an animated movie: At the beginning, don’t start with just one idea – it should be three.The first key here, and it bears repeating, is, "this requirement suddenly forces you to think about things your hadn't even considered before." There are a lot of people out there having good ideas. If you stop with your first good idea, chances are very good that someone has already thought of it. But with each additional good idea you bring to the table, the chance of someone else thinking of the exact same ideas drops dramatically.
“The reason is simple. If a producer comes to me with a proposal for a new project, then usually he has mulled over this particular idea for a very long time. That limits him. My answer always reads: 'Come again when you have three ideas, and I don’t mean one good and two bad. I want three really good ideas, of which you cannot decide the best. You must be able to defend all three before me. Then we’ll decide which one you’ll realize.'
“The problem with creative people is that they often focus their whole attention on one idea. So, right at the beginning of a project, you unnecessarily limit your options. Every creative person should try that out. You will be surprised how this requirement suddenly forces you to think about things you hadn’t even considered before. Through this detachment, you suddenly gain new perspectives. And believe me, there are always three good ideas. At least.”
The second key is the perspective you gain through detachment. That is, if you have more than one good idea then you've got a fall-back if one of the ideas proves less good than you thought. More importantly, you can compare and contrast the ideas and get a better sense of their relative merits than if you have only one, precious idea ... gollum.
Deren Hansen is the author of the Dunlith Hill Writers Guides. This article is from Sustainable Creativity: How to Enjoy a Committed, Long-term Relationship with your Muse. Learn more at dunlithhill.com.
Image: Simon Howden / FreeDigitalPhotos.net
Wednesday, September 4, 2013
Ideas: Rebuttal Theory and Adding to the Conversation
I once heard that Shannon Hale's approach to retelling fairy tales is motivated by the question, "What's bugging me about this story?"
I started thinking seriously about this question after reading several books that bugged me enough that I wanted to make a rebuttal (it's hard to set aside old debating instincts). It's not that I had problems with the books themselves as much as some of the ideas in the stories.
Two interesting things happened as I thought about the ideas that bugged me in each story and they ways in which I might handle them differently:
There's another important consequence: as you work through the ideas until you can clearly express what bothers you about the story and how you would handle it differently, you find you have something to add to the conversation.
Deren Hansen is the author of the Dunlith Hill Writers Guides. This article is from Sustainable Creativity: How to Enjoy a Committed, Long-term Relationship with your Muse. Learn more at dunlithhill.com.
Image: Simon Howden / FreeDigitalPhotos.net
I started thinking seriously about this question after reading several books that bugged me enough that I wanted to make a rebuttal (it's hard to set aside old debating instincts). It's not that I had problems with the books themselves as much as some of the ideas in the stories.
Two interesting things happened as I thought about the ideas that bugged me in each story and they ways in which I might handle them differently:
- I was drawn into the "normal science" process of thinking through each idea (that I described last week) and uncovered a host of interesting ideas.
- The different lines of inquiry came together as a fascinating story molecule.
There's another important consequence: as you work through the ideas until you can clearly express what bothers you about the story and how you would handle it differently, you find you have something to add to the conversation.
Deren Hansen is the author of the Dunlith Hill Writers Guides. This article is from Sustainable Creativity: How to Enjoy a Committed, Long-term Relationship with your Muse. Learn more at dunlithhill.com.
Image: Simon Howden / FreeDigitalPhotos.net
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